Star Wars: Imperial Assault
Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars saga.
60m - 120m
2 - 5 Players
Ages 14+
ajewo
Streamlined version of the tactical one vs many dungeon crawler "Descent 2nd Edition". Very good Star Wars theme integration. [b]Pros:[/b] + Artwork Detailed, clear format and iconography + Theme Covers plenty of characters and scenarios of the Star Wars movies. + Components Great, detailed minis + Streamlined, fun skirmish, combat system (dice-based) + Different characters with special abilities + Campaign with different scenarios / missions: go through and kill all does not work + Quests/side-missions are about the players + Different characters with special abilities that complement each other + Alternating turn sequence between Rebels and Imperium players [b]Neutrals:[/b] # Language dependent # Classic dice combat (dice for attack and defense) # Grid movement with line of sights # Decent, tactical decision-making but not very deep # Best with 2 or 5 players [b]Cons:[/b] - Expansions are a money sink - Campaign can become lop-sided (unbalanced) for one faction [b]Similar games:[/b] * Descent 2nd edition (not as streamlined, not so smooth gameplay between overlord and players) * Shadows of Brimstone (coop campaign game in Cthullu universe) * Space Cadets: Away Missions
adebisi
Thanks a lot FFG for yet another crappy rulebook. Sure, it is true that the system has been streamlined from previous generations of dungeon crawlers (Descent and Doom), but the way it is presented to the players is rubbish. The rulebook has an onion structure distributing all essential information of a rather simple game over tens of pages. Another weak point is the infinite levels of pain the setup induces. Sure the game is beautiful but the search for the right bits and pieces is a quest of abysmal frustration. Oh why could not you just make a pile of generic pieces instead of individual ones. In the end we got sick and tired of the setup and trying to find the information we needed. Without giving it further thought we covered the gaps in the rules with our own and quickly grabbed a bunch of troops and cards to play with. Once the game finally started, it shone like only a star could. Take my word with a grain of salt though. After all those brain burners, a fast paced dice fest always welcome to my table. I do not mind if the game does not offer the cleverest of mechanics as long as offers a retreat to another universe. If you fancy a game calling for deep thinking, skip this one. You will just ruin the experience with your analysis. But should you enjoy quick decisions based only on your intuition, you might find Star Wars Imperial assault a rather refreshing experience.
AleS1o
It´s an amazing game, however it has so many parts, that you waste a lot of time setting the game and explaining it to your fellow players.