Star Wars: Imperial Assault
Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars saga.
60m - 120m
2 - 5 Players
Ages 14+
5mokus
I don't like that there is only a single campaign in a big box game, but skirmish mode and the app bumps this to 10.
Al Capwnd You
Went in with fairly low expectations, and left wanting to play more immediately. What a fun game! The theme works surprisingly well, and what surprised me the most was the mix of exploration and interactivity (similar to Mansions of Madness) combined with combat. There is really a race element to the scenarios which force you to move quickly, which I personally like but others may not. The downsides are two-fold though; the first is that the app really makes this game move along, and that requires some electronic device to manage. Ideally a tablet or laptop. The second is the initial setup. It is not quite as bad as Gloomhaven, but it still requires quite a bit. If you are used to Gloomhaven, or any of CMON's "map-mini games" (i.e. Zombicide, Arcadia Quest) then this is comparable.
Agnati
Same make but different model from FFG. There are some tweaks to rules from Descent 2nd Edition, but SW:IA is just as enjoyable with just as much (incredible amount) replayability and with FFG giving the community free reign to create content, it'll be fun to play for many years to come. It does take a little getting used to, though, where Descent, every attack could miss if the attacker rolled an X on the always-rolled "blue attack die". In SW:IA, there is no "miss" for an attacker. *A few* characters (both sides) roll a white defense die instead of black and the white defense die has a "pizza" (as we call it) face that means the attack on you misses completely. If I had to find something to criticize it would be the dice symbols. FFG seems to have picked arbitrary symbols for stuff like defense ("shield") or "evade" or "dodge" on the defense dice. It's important to note, though, that you're playing as the REBELS, not the JEDI as a lot of people fantasize about when wanting to play this game. There's one Jedi-trainee of sorts who uses some force-named abilities, but no lightsaber to speak of (save for one specific quest reward that you very well may never even come across).