Star Wars: Imperial Assault
Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars saga.
60m - 120m
2 - 5 Players
Ages 14+
achiinto
Updated: It is fun after spending 10+ hours to learn it. Hate the manual design which is not new player friendly. And the overwhelming content still scared off lot of people. Didn't like the dependent on the overlord and all the surprise on the campaign guide. Questionable the replay value per the mission. Any how, it is fun, which is what the value counts. Original: What a waste of money in my Opinion. I am a diehard Star Wars fans, TRPG DM & Player for years, and enjoyed both strategy and dungeon crawl games. I saw the reviews and the beautiful components, then I thought I must get this. I even paid more money to get expansion characters such as Han Solo and such. I have to say, the only think I like is the miniature scuplys. I got the game for a few years and the user manual itself scared me. It was not well written and confusing, pointing you to jump from page to page. Surprisingly, the much more Harvey TRPG rule books were much more clear and good read. Some might said that the game is very simplified. Indeed to compare to TRPG or hardcore streatgy. But I was hoping this game to be more simplified. To me, I think this is too complicated. If I have the time to play this, I might as well play TRPG. If I want good strategy, I might as well play Shogi or Eurogame, which simple yet with depth. If I want to play dungeon crawl, I would just go for D&D Advemture system anytime, which was simple enough to be customizable to make it more fun. I played my first game of this with colleagues. Just figuring out how to rebuild the tutorial map took us such a long while. It felt like I played a puzzle building along with reading boring confusing rules to desicpher complicated code. Most disappointed game for me so far, as I have had high expectation...
AlexFS
[i]2018/09/17 - 9 plays at 3-4p[/i] The game has great minis and components in general. I played the base campaign, and became gradually disillusioned with the game, because of an increasing imbalance between the Empire and the Rebellion. The four last plays were smashing defeats for the Rebellion, which was boring for everyone. In the end we did not even play the final scenario, even though it was the only one remaining to finish the campaign. Another problem was rules fiddlyness. Even after 9 plays we were still checking edge cases, slowing down the pace of the game. It seems the skirmish mode is really good, and there also a cooperative mode available with an app, but I did not try any of those play modes.
14cross
I always wanted Descent but never purchased it because I already have too many Fantasy type games. Then, SWIA came along and it is exactly what I was hoping for! Great fun for all!