Star Wars: Imperial Assault
Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars saga.
60m - 120m
2 - 5 Players
Ages 14+
aggiefanatic95
Love the theme and components and probably combat of any dungeon crawler I've played. But at the end of the day dungeon crawlers are a flawed game IMO.
adebisi
Thanks a lot FFG for yet another crappy rulebook. Sure, it is true that the system has been streamlined from previous generations of dungeon crawlers (Descent and Doom), but the way it is presented to the players is rubbish. The rulebook has an onion structure distributing all essential information of a rather simple game over tens of pages. Another weak point is the infinite levels of pain the setup induces. Sure the game is beautiful but the search for the right bits and pieces is a quest of abysmal frustration. Oh why could not you just make a pile of generic pieces instead of individual ones. In the end we got sick and tired of the setup and trying to find the information we needed. Without giving it further thought we covered the gaps in the rules with our own and quickly grabbed a bunch of troops and cards to play with. Once the game finally started, it shone like only a star could. Take my word with a grain of salt though. After all those brain burners, a fast paced dice fest always welcome to my table. I do not mind if the game does not offer the cleverest of mechanics as long as offers a retreat to another universe. If you fancy a game calling for deep thinking, skip this one. You will just ruin the experience with your analysis. But should you enjoy quick decisions based only on your intuition, you might find Star Wars Imperial assault a rather refreshing experience.
alenen
1st plays: This is a refined version of the Descent 2.0 system with a better theme. I really wanted to like Descent, but the hand of take-that cards always felt jarring, and the long turns caused it to drag a bit. Threaded actions and less gotcha's speed up the game and make for a positive experience. I do wish there were more Jedi/Sith though. 2nd plays: We played this multiple times in one night, and the campaign was interesting, each scenario was different, and not quite the frantic pace of Descent. It's still a race to complete objectives, but slightly less so, and still a very tight margin for error.