Star Wars: Imperial Assault
Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars saga.
60m - 120m
2 - 5 Players
Ages 14+
aggiefanatic95
Love the theme and components and probably combat of any dungeon crawler I've played. But at the end of the day dungeon crawlers are a flawed game IMO.
a1bert
[thing=164153]Imperial Assault[/thing] (2p skirmish, 2-5-player campaign, 1-2 hours per mission) There are two games in the box: the campaign game and one-shot skirmish mode (with 6 scenarios). After 2 skirmish games and 9 missions of the campaign, the game has been everything I have expected, although because this is the first game of this type to us, it should be easier to exceed my expectations. Imperial Assault is extremely fun to play and the missions are varied (not just killing). A campaign has at least 11 missions, half of them side missions that vary between campaigns (random draw and rebels choose one from the 2+ available). The different weapons (attack dice) and defenses (defense dice) allow push-your-luck moments, and sometimes the dice are on you side and sometimes against you. You have an overall strategy, but the game is played in a very reactive, tactical way due to the alternating activations. As the imperial player I cringe when I see the level-upped rebels take out my stormtroopers in one shot before they even get to activate on that round, but if the rebels take too long killing my troops, they neglect their objectives, and I come out on top again. And the rebels are not the only ones that get to have new abilities. Also: I have painted the miniatures. Even a quick paint-job will make the game look amazing. (Unfortunately for a painter, every painted game needs to look better than the previous one, so a good job takes quite a while. Well, at least painting is a good peripheral hobby to go with boardgaming.) Now also solo with the free Legends of the Alliance app.
achiinto
Updated: It is fun after spending 10+ hours to learn it. Hate the manual design which is not new player friendly. And the overwhelming content still scared off lot of people. Didn't like the dependent on the overlord and all the surprise on the campaign guide. Questionable the replay value per the mission. Any how, it is fun, which is what the value counts. Original: What a waste of money in my Opinion. I am a diehard Star Wars fans, TRPG DM & Player for years, and enjoyed both strategy and dungeon crawl games. I saw the reviews and the beautiful components, then I thought I must get this. I even paid more money to get expansion characters such as Han Solo and such. I have to say, the only think I like is the miniature scuplys. I got the game for a few years and the user manual itself scared me. It was not well written and confusing, pointing you to jump from page to page. Surprisingly, the much more Harvey TRPG rule books were much more clear and good read. Some might said that the game is very simplified. Indeed to compare to TRPG or hardcore streatgy. But I was hoping this game to be more simplified. To me, I think this is too complicated. If I have the time to play this, I might as well play TRPG. If I want good strategy, I might as well play Shogi or Eurogame, which simple yet with depth. If I want to play dungeon crawl, I would just go for D&D Advemture system anytime, which was simple enough to be customizable to make it more fun. I played my first game of this with colleagues. Just figuring out how to rebuild the tutorial map took us such a long while. It felt like I played a puzzle building along with reading boring confusing rules to desicpher complicated code. Most disappointed game for me so far, as I have had high expectation...