Star Wars: Imperial Assault
Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars saga.
60m - 120m
2 - 5 Players
Ages 14+
achiinto
Updated: It is fun after spending 10+ hours to learn it. Hate the manual design which is not new player friendly. And the overwhelming content still scared off lot of people. Didn't like the dependent on the overlord and all the surprise on the campaign guide. Questionable the replay value per the mission. Any how, it is fun, which is what the value counts. Original: What a waste of money in my Opinion. I am a diehard Star Wars fans, TRPG DM & Player for years, and enjoyed both strategy and dungeon crawl games. I saw the reviews and the beautiful components, then I thought I must get this. I even paid more money to get expansion characters such as Han Solo and such. I have to say, the only think I like is the miniature scuplys. I got the game for a few years and the user manual itself scared me. It was not well written and confusing, pointing you to jump from page to page. Surprisingly, the much more Harvey TRPG rule books were much more clear and good read. Some might said that the game is very simplified. Indeed to compare to TRPG or hardcore streatgy. But I was hoping this game to be more simplified. To me, I think this is too complicated. If I have the time to play this, I might as well play TRPG. If I want good strategy, I might as well play Shogi or Eurogame, which simple yet with depth. If I want to play dungeon crawl, I would just go for D&D Advemture system anytime, which was simple enough to be customizable to make it more fun. I played my first game of this with colleagues. Just figuring out how to rebuild the tutorial map took us such a long while. It felt like I played a puzzle building along with reading boring confusing rules to desicpher complicated code. Most disappointed game for me so far, as I have had high expectation...
Aerick
Theme is wonderful! The only issue I have is that the weight of choices can creat a chess-like endgame that can take hours to resolve. Some people might find that part of the brilliance, but I found it a little taxing. Still a wonderful game.
Al Capwnd You
Went in with fairly low expectations, and left wanting to play more immediately. What a fun game! The theme works surprisingly well, and what surprised me the most was the mix of exploration and interactivity (similar to Mansions of Madness) combined with combat. There is really a race element to the scenarios which force you to move quickly, which I personally like but others may not. The downsides are two-fold though; the first is that the app really makes this game move along, and that requires some electronic device to manage. Ideally a tablet or laptop. The second is the initial setup. It is not quite as bad as Gloomhaven, but it still requires quite a bit. If you are used to Gloomhaven, or any of CMON's "map-mini games" (i.e. Zombicide, Arcadia Quest) then this is comparable.