Star Wars: Imperial Assault
Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars saga.
60m - 120m
2 - 5 Players
Ages 14+
AgitatedStove
I love the Star Wars theme. This game is a 1 vs many game, where one player will play as the Imperials and the others play as the Rebels. As the Empire, you will build your faction with various tools at your disposal. The Rebels have a series of characters that will gain abilities as they advance through the non-linear story that is determined by several cards.
Airstone
Fun game. Fun miniatures to paint. + Twin Shadows + Boba Fett + Chewbacca + General Weiss + Grand Inquisitor + Greedo + Han Solo + IG-88 + Rebel Saboteurs + Rebel Troopers + Royal Guard Champion
Agnati
Same make but different model from FFG. There are some tweaks to rules from Descent 2nd Edition, but SW:IA is just as enjoyable with just as much (incredible amount) replayability and with FFG giving the community free reign to create content, it'll be fun to play for many years to come. It does take a little getting used to, though, where Descent, every attack could miss if the attacker rolled an X on the always-rolled "blue attack die". In SW:IA, there is no "miss" for an attacker. *A few* characters (both sides) roll a white defense die instead of black and the white defense die has a "pizza" (as we call it) face that means the attack on you misses completely. If I had to find something to criticize it would be the dice symbols. FFG seems to have picked arbitrary symbols for stuff like defense ("shield") or "evade" or "dodge" on the defense dice. It's important to note, though, that you're playing as the REBELS, not the JEDI as a lot of people fantasize about when wanting to play this game. There's one Jedi-trainee of sorts who uses some force-named abilities, but no lightsaber to speak of (save for one specific quest reward that you very well may never even come across).