Star Wars: Imperial Assault
Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars saga.
60m - 120m
2 - 5 Players
Ages 14+
ajewo
Streamlined version of the tactical one vs many dungeon crawler "Descent 2nd Edition". Very good Star Wars theme integration. [b]Pros:[/b] + Artwork Detailed, clear format and iconography + Theme Covers plenty of characters and scenarios of the Star Wars movies. + Components Great, detailed minis + Streamlined, fun skirmish, combat system (dice-based) + Different characters with special abilities + Campaign with different scenarios / missions: go through and kill all does not work + Quests/side-missions are about the players + Different characters with special abilities that complement each other + Alternating turn sequence between Rebels and Imperium players [b]Neutrals:[/b] # Language dependent # Classic dice combat (dice for attack and defense) # Grid movement with line of sights # Decent, tactical decision-making but not very deep # Best with 2 or 5 players [b]Cons:[/b] - Expansions are a money sink - Campaign can become lop-sided (unbalanced) for one faction [b]Similar games:[/b] * Descent 2nd edition (not as streamlined, not so smooth gameplay between overlord and players) * Shadows of Brimstone (coop campaign game in Cthullu universe) * Space Cadets: Away Missions
Aerick
Theme is wonderful! The only issue I have is that the weight of choices can creat a chess-like endgame that can take hours to resolve. Some people might find that part of the brilliance, but I found it a little taxing. Still a wonderful game.
Aior
What i like: - good theme - The new rule to bring dead units (I hate that system in descent) - the new alternance sequence in play's turn (instread of all unit of one faction and then all the unit of the other) What i don't like: - it's long, it's so loooong - alpha player syndrome - the map, still small and ugly