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Fantasy Frontier
60m
2 - 4 Players
Ages 13+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Fantasy
Medieval
25.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Shade_Jon
Illustrative of the problems with Kickstarter games where the mechanics aren't subjected to rigorous disinterested play-testing. There are some mechanics to affect another player, but these can be undone by that player at less expense than it cost to do them in the first place. This makes any attacks on another player to be a waste of everyone's time. That leave a multi-player solitaire game where the mechanics are essentially: play a patter, or find a pattern already in place. It's calculation, but it's not really fun.
punkin312
Fun game. I got to play at Gen Con 2013 and psyched to have just received the complete version. Great game!
chinless
Unless I was playing wrong, I can't possibly see how this game could come in at 60 minutes. It is way too long for what you get out of it. 40 points (the end-game condition) is a lot to get in this game, especially if other people are correctly trying to sabotage your plans through blasts and attacks. I can see this game getting longer (!) as you gain experience and people figure out how to play better defense. The luck and chaos are out of control, and I am someone who typically doesn't mind those elements in games. Terrain draws are bad enough, but pulling the development cards is horrible. Some are impossible to build on the current board, and some are already satisfied or one move away from completion. The die rolls for resources are feast or famine. Then the chaos of trying to plan to complete your card, and other people are blasting terrain. I won the game I played and it was still an exercise in total frustration. Cool concept and artwork and everything, but as a game it blows.