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Faiyum
110m - 140m
1 - 5 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
Farming
48.00
€
30 day low:
In stock
Faiyum quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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darthboywonder
The ideas and mechanisms that serve as the foundation of Faiyum (playing with an evolving subset of cards, a map of shared elements, ranked cards that enforce some sort of organic deck development without going off the rails) are solid but the game fails to build something compelling with them. Instead, the game is *way* too long for what it is, the board play is permissive to the point of being arbitrary, the card play is (until the last 30 minutes or so) tediously incremental, and luck of the draw can have a massive impact on the game's outcome. If this were a 60-90 minute affair with more points of friction on the board and more tension around which cards to buy/keep/play/block, it would be phenomenal. As is, it's sluggish, mundane, and an obvious missed opportunity.
anderspree
1 - 5 Players Best: 4 Seeing the city grow in front of you is really nice. It has many very interesting mechanisms, the actions cards similar to Concordia, the adjusting market and the way you have to think about in which order you play your cards since it costs you more to pick up cards the further in the past you played them
adamw
Very enjoyable. It has a blend of Concordia with a splash of Power Grid making for a card management, timing game with several directions and shared board space. It feels like a well oiled machine to me - maybe Friese's best game?