The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory. Expeditions has completely different mechanisms than Scythe, though the goal was to capture some of the same feelings that Scythe evokes, with a slightly darker, more supernatural theme.
Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.
—description from the publisher
Agirlcalled_Kat
This was quite a surprise of a game considering the mixed reception. Maybe not quite as tight as Scythe but this is not a game of strategy but of tactics and how to react to how the board and deck unfold. It is also key to note how your opponents are playing and timing your moves to maximise your engine and scupper theirs. The game does take a few goes to gel but I am glad I gave it a chance.
amanal_lake
High player count was not play tested. As most of my games are 4+ I feel that the player count on the box is misleading. I am so disappointed I will no longer order SM games prior to release. The game left me so upset I threw it in the bin.
Ajax
Good new Euro game. Maybe a little on the medium-heavy side, but not too fiddly once you get into it. Good length, lots of paths to victory. True to its trappings, you can't do everything. I dig the action selection mechanic. Wasn't expecting quite how hard it was to do the actions you wanted; it seems like an extra step between you and them. Wonderful art and theme!