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Evolution
60m - 60m
2 - 5 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Animals
Prehistoric
47.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ALGO
A revelation. Simple rules and deep play. This skirts close to the move up to a 10 but I simply haven't played it enough to get the most out of it.
adebisi
The best part of this game is that it plays quite fast and has exactly the right length. BUT, we achieved this only when we chose to perform our actions simultaneously. I reckon that with too serious and tight players the game will be too slow for what it is. I liked the evolution part and how you are trying to figure out the best way to play your hand. However, I did not find myself in too many tight situations in the game and all plays were quite obvious in the end. I disliked the fact that the amount of information on the table increases very rapidly and is scattered all over in form of text that is printed with unreadably tiny font. It will be ok once you learn all the cards by their looks but at the first few plays it will be very frustrating.
agentpatman
This is a tough one. We initially played the the beginner version of the game hated it for many reasons. The full version was so much better. However it still has some issues for 2 player. With being limited to 2 traits and removing 40 cards from the deck, it's possible to build species with two defensive traits that are unbeatable. Specifically the warning call that adds ambush and the other species having carnivore defense means the other players can't directly attack because one of their two traits is a carnivore and only 1 of the 2 required. So you say ok, don't attack those two species first since you cant, attack the warning call one first to knock it out. However that species could also have the +4 defense with the warning call so the only way to take it out is to have the pack hunting card to your carnivore and level it up. How many turns will it take to beef up your carnifore? Is the pack hunting card even in the deck and wasn't discarded? Meanwhile the Watering hole engine is pumping out points while the carnivore tried to get lucky. The second issue is the game lasts too long because it takes awhile to cycle through all those cards. You can't remove cards for reasons already mentioned. I'll have to look or make a variant as some combos are just broken. Aside from that I love the theme. EDIT: Played this again. Definitely had a better experience but oceans blows this out of the water. This one is so steppy in comparison. You also end up with way to many cards and a runaway leader problem. There is minimal you can do without luck to counter certain strategies. So much focus is on attacking and defense that there isn’t much you can do in the game. I just didn’t enjoyed it compared to oceans that it probably won’t stay long. You are also so dependent on the skill level of your opponents to stop you and that’s why it’s difficult to play with a group because there is no handicap. In two player you are limited to 2 traits as we found that to work better than 3 but there’s no way to attack some creatures and it’s so easy to have enough food while dropping 7-9 each round. Maybe you lose a few population but I ended up having like 6-7 species because you can lay down as many cards as you have in your hand. Just doesn’t scale well.