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Everdell
40m - 80m
1 - 4 Players
Ages 13+
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Animals
Fantasy
70.00
€
Original price was: 70.00€.
51.00
€
Current price is: 51.00€.
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AbyssinianSon
An enjoyable engine builder with a very bizarre worker placement element. The end of the game is where the fun is at and with repeat games I've noticed the first half of the game doesn't hold up as well as the later half.
agentpatman
Really confused and frustrated about this one. On one hand it's an awesome production with great art. On the other it's fairly luck driven tactical game. I would be surprised to find someone who could win if one player started with some nice combo cards and the other had to spend their only two workers in round 1 of 3 discarding and then drawing new cards. Feels like such a disadvantage. Continue the luck throughout the rounds and I really start to wonder how much strategy is really here. It's difficult to build an engine and I probably wouldn't call this engine building at all, more tableau buildings. How do you beat someone gaining tons of free critters while your struggling to get enough resources for anything. Maybe you can become a veteran player but calculating the odds and really studying the game to know how to react based on certain card draws. However as a casual game this leaves me disappointed since it seems so random without a lot of frustration trying to cycle through the deck as fast as possible in an already tight game. The wife likes it so it's rated higher than I'd give it. After the second play I have come to appreciate this a little more. I am still not there yet. I still find it frustrating how slow it ramps up. The last round feels like it turns into a game and is be my enjoyable but I am not sure it makes all the time it took to get there worth it. I can’t help but wish the game was built around how you feel in the last round where you have workers to activate cards to pull off combos. It still seems very luck dependent as some players still get a lot for free from simply a card draw. So for me I’d love a faster ramp up, maybe a focus on removing early cards from your tableau towards the end, way to cycle through the deck faster. It’s almost there for me but not yet. Maybe after more players I’ll come to appreciate the randomness and see the tactics more.
adt977
I rate 8 because of 2 decks variant exist (Thanks Patrick). If not I will score 7 because of the randomness from tons of cards.