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Euphoria: Build a Better Dystopia
60m - 60m
2 - 5 Players
Ages 13+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
54.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AndreKada
OK game, but graphic design and layout issues prevent it from running smoothy (specially considering how simple it its).
Akado
Neat worker placement game with good ideas, but the jury is out on execution of said ideas. It felt like some actions were simply better than others, and there exists plenty of potential for players to team up for mutual benefit, to the exclusion of everyone else.
ajewo
Abstract: An innovative worker placement game that introduces worker bumping: players cannot block certain spots with their workers. A bumped worker is returned with a reward instead. The game also uses different (intelligent) types of worker. Thoughts: I really like the unusual, dystopian theme. I also like different types of worker. I do not like how dice rolling is implemented in this game - I think it does not matter over the course of the game, however, it still feels luck-prone. Similar games: * Circadians: First Light (thinky dice placement game, some blocking player interaction) * The Artemis Project (quite quick dice placement game with some mean player interaction)