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Etherfields (Kickstarter – Sundrop Dreamwalker Pledge + Cardholders)
90m - 180m
1 - 4 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Miniatures
200.00
€
30 day low:
In stock
Etherfields (Kickstarter - Sundrop Dreamwalker Pledge + Cardholders) quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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actiondan87
Love: Card play, dreams, aesthetic. Don't love: Narrative is loose and vague, campaign is much longer than it needs to be thanks to repetitive slumbers. Some of the dreams are frustrating and seem like they weren't sufficiently playtested. Update: The 2.0 changes fixed the issues I had with the slumbers and Dreamworld map. Now I have the option to take the long way around for sanctuaries and shops, or take on slumbers rapid-fire when I want to reach the Delta Phase. The web app is a game-changer as well; it saves tons of time flipping through the script book. Replaying the core campaigns reminded me how frustrating this game can be. I still enjoy the card play, but the overall experience is weighed down by unavoidable time-wasting slumbers, vague narrative, clunky dream mechanics, and needless trial-and error. I briefly entertained the idea of quickly finishing the expansion campaigns before selling the whole lot, but then decided that life is too short to suffer through something I'm not thoroughly enjoying.
AresDeo
Played two dreams and I can't wait to continue the campaign. Very original theme. Mechanics seem complex at first but the tutorial dream allows for a quick catch up.
aromdar
Una gran experiencia, que va mejorando escenario a escenario, el sistema de guardado podría mejorarse, pero una compra obligada para los amantes de los juegos narrativos cooperativos