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Era: Medieval Age
45m - 60m
1 - 4 Players
Ages 8+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Medieval
59.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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aliplaysalot
The great table presence makes me forgive the luck factor of the game. The playmat was not worth buying because it serves only as a storage space for the building pieces.
Alan Stern
I get it - a roll & write without the writing. Yay. Woot. It's still Roll Through the Ages. I mean, it literally is, just with 3d pieces. Yay. Woot. And no thanks.
bnordeng
A follow up to Roll Through the Ages with dice-rolling to build your city (or civilization). Like RTtA, this game packs a good amount of game into a small amount of decisions. Era includes buildings that are actually constructed on a board, providing the need to spatially organize them and the satisfaction of seeing your city grow which wasn't really present in RTtA. I wondered if the extortion part of the game (stealing resources from others) would be an issue, but it didn't seem to play a major role... at least not in the 2 player game.