Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Epoch: Early Inventors
90m - 150m
1 - 4 Players
Ages 12+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Prehistoric
57.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
greglios
This game contains a lot of cardboard. The game is just ok though, and all the cardboard is kind of unnecessary. The artwork is bland too.
cbazler
A good, complex engine-building resource-conversion puzzle: on our first play, I called it "Splendor on crack." There are a dizzying number of decisions available, but the game isn't long (we've found it to be much shorter than the 90-150 minutes printed on the box) that it's hard to know what to go for: quick, easy points for exploring, or slower, harder points on development tiles that give you special abilities. Unfortunately, the game has some production issues: certain tile colors make it hard to determine terrain type (especially with the yellow starting tiles). The game is also so needlessly fiddly that it actively works against my enjoyment. The individual, differently-sized-and-shaped tech tiles are not only impossible to find and keep track of, but also take up too much space both on the table and in the box. I wish the techs had just been listed on a single board and marked with cubes: it would have sped up the gameplay a bit, and also made the game far less expensive to produce. I get that the designer was going for "theme," but this just failed.
zefquaavius
I keep craving to play this game, and as such it should be an [b][bgcolor=#66ff99] 8 [/bgcolor][/b], but until I replace the good reference materials with ones that organize the information better for me (working on it :ninja: ), it's fettered by the fiddliness of finding information to play your turn efficiently. If you know the rules intimately, this should play drastically more quickly, and be an excellent game. If you have to refer to the huge, 2-sided player aids for everything, it is slow going.