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Epoch: Early Inventors
90m - 150m
1 - 4 Players
Ages 12+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Prehistoric
57.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Goatcabin
I've played twice solo now, and gameplay confirmed my suspicions from reading the rules: there's a lot of work involved in this game to get to the enjoyment. Unfortunately, the game's components aren't doing much to lighten the load. The game comes with giant cheat sheets for the different actions; what I would have preferred is less complexity. Also, while the hexagon tiles are labeled with invention titles, the inventions themselves are unmarked--you have to check the cheat sheet to make sure you're taking the right tile. There also aren't enough status markers included in the box to play the extended game (which the solo game is), and there is no storage solution (even baggies) included. That being said, the game is thematic and immersive, and once you get over the hurdle of learning it, it makes some sense and there is a decent resource conversion puzzle to be had. The dummy opponent is easy to operate, and a game takes 30-45m from setup to finish (but then you have to put it away...). Is it worth it over, say, solitaire Agricola or Terraforming Mars? Early plays say no, but I'll keep playing to see, and also try it with other humans (although I despair of teaching this one). EDIT: This one is growing on me. I don't think it's destined to become a favorite, but it does get easier to manage with more plays.
Anarchosyn
I'm agonizing over giving this a four, as I very much admire where the designer was going with this. Alas, our singular play experience wasn't very fun. There was a lot to wrap your head around, and I couldn't imagine ever getting to the point where half the game didn't demand you scrutinizing your player aid (entirely not optional player aid). I ultimately went with a 4 vs a 5 because the range of engagement with the game space isn't that great. Sure, you can extract goods or convert said goods into others, but there is a hollowness in the feel of the overall experience that makes me feel as if something were missing.
cymric
(Opinion based on the 99.99% finished prototype.) Epoch is a bit of an odd game. It is a very detailed resource converter, to the point where the single game I played just leaves you wondering whether you'll ever internalise all the little conversion options. I have to admit that I also wondered whether their presence really added anything to the game besides complexity. All that converting takes place after 'discovery' requiring meeples to walk across a hex landscape, and subsequent 'claiming' which marks the tile as yours and allows it to be used. Others can use that tile too, but have to pay for the privilege. What then happens is that at the edges of the tile field are shrines where sacrifices need to be made. If that happens sufficiently often, the game ends. The whole contains, as I said, an elaborate system... but I'm not sure where the game is hiding. It all seems to be about converting things more quickly than your opponents so you get to the choice spots at the shrines earlier. At the same time movement is costly, so you don't tend to walk about a lot once you've got a little engine going, it just seems too prohibitive. How that all works out in the long term I really cannot say. I just found it clunky, and to be honest was glad to be done with it. At some point I'd been hoping there was something Neuland-ish hiding in the whole affair, and perhaps it does at that... but the overall system isn't 'clean' or 'simple' enough for a good comparison. Perhaps the game will be subject to some pruning now that it apparently has attracted a publisher. We'll see.