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Plunge into the modern era, where our planet’s vast interconnected ocean scape is one of the last frontiers to discover and explore. Experience a deep new ever-changing adventure in this followup to the smash hit Endeavor: Age of Sail!
In Endeavor: Deep Sea, you head an independent research institute with the goal of developing sustainable projects and preserving the fragile balance of marine life. Throughout the game, you’ll recruit field experts and use their abilities to explore new locations, research dive sites, publish critical ecological papers, and launch conservation efforts.
Expand your expertise, develop your team, and learn as much as possible about the sea. The action your institute takes now, could mean a healthy ocean and a sustainable future for the planet.
Endeavor: Deep Sea is designed by Jarratt Gray and Carl de Visser, the same creative team behind the smash hit Endeavor: Age of Sail. This edition is set in a new era of nautical discovery, but uses streamlined rules which will be familiar to fans of the original game.
—description from the publisher
Ages | 10+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 60m – 75m |
Designer | Carl de Visser, Jarratt Gray |
Mechanics | Action Points, Chaining, Map Addition, Solo / Solitaire Game, Tech Trees / Tech Tracks |
Theme | Nautical, Exploration |
Publisher | Board Game Circus, Burnt Island Games, Frosted Games, Grand Gamers Guild, Super Meeple |
Astrotron
Preordered. Have not received or played yet. Will update score and review after I've played. I have not played or owned any of the previous games in the Endeavor series, so I hope this was the right move--looks awesome though, feeling confident! ETA: June 2024
apatheticape
9/10 based on full 3-player demo game and one solo game of prototype on TTS. Will update rating when I receive and play the final game. ETA Jul 26 2023: Played 3 more times solo. This is a really good one folks. The wait for the final copy is gonna be a long one. Super smooth streamlined system that's easy to pick up and understand. Will play 5 which is rare enough for any decent game but should run quickly enough to work at that player count. Lots of great tactical change-ups in the multiplayer - it's a constant race for this or that element that you need or to meet the end game goals. In my 3-player demo game, the diving areas were scarce leading to everyone aggressively hitting them and shortages for research happening if you didn't get to them fast enough. This was a rare case from what I was told, but it illustrated how dynamic and interactive the game could be. Hitting the next levels in each track is just super satisfying and drives mini-arcs in the game where you're often striving to just get over the hump to the next level on a certain track (i.e. get next level specialists, get an extra disc, or get an extra disc back) before the end of the round so you can benefit and chain something else. I think this is gonna be a huge hit for that mid-level gamer, it really hits a sweet spot of lots of depth for relatively little rules overhead.
ianne
While there is still competition for resources, the level of interaction is lower than in the original Endeavor. Because the board grows the game is more tactical than the original. The play area is divided between the 5x5 sea tile area, player boards, card display and the "impact" board. It takes up a lot of space and could do with being shrunk. The sea tiles are the most interesting and prettiest. The icons are too small for the size of sea tiles. There is a lot of AP, especially towards the end.