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Embarcadero (Kickstarter – Maritime Mogul Pledge)
60m - 90m
1 - 4 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
American West
45.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Sleeves
Sapphire Sleeves
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Marvel: Crisis Protocol
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Κρυφοί Ηγέτες: Αρχαίοι Θρύλοι
22.00
€
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mawilson4
Some moments of interest in the spatial puzzle that emerges, but it's slopping through a depressingly derivative resource-conversion engine builder that feels like so many others. There are too many point types and side hustles for its own good. Had the game gone through a few streamlining iterations to focus and enhance the central, shared spatial puzzle and reduce ancillary elements, it might have become one I could enjoy. Alas, I don't.
raitoning
A super tight tableau building nightmare. Analysis paralysis THE GAME ARGH. There are very few turns in the game so you need to really be efficient with how you play your cards and which ones you save for future rounds. The game follows a really simple flow but there is SO much depth and different paths to take it can lead to hardcore AP. Building the boats is a lot of fun too and adds an extra layer of complexity to the card game where you absolutely have to pay attention to how you build out your little floating city to be able to fit new buildings on
realityfoible
Embarcadero's hand management brilliant. You start with 5 cards. Each turn you play one, buy a new one, and discard one for use next round. Naturally, each round is 5 actions. It's a simple, smooth system that gives players a lot of control over their turns and offers flexibility in setting up future strategies. That's about where my fondness for Embarcadero ends though. The area control building at the heart of the game does absolutely nothing for me. I found it underwhelming and full of unintuitive tiny rules that lead to constant confusion and frustration. Success in the game is heavily impacted by the randomness of scoring objectives, which almost always benefit one player at the table above all others. In one play the scoring objectives for the first two turns cared about structures and purple buildings, both of which the Hotelier has massive advantages and synergies with. Compounding the problem, red cards offer huge point swings for accomplishing specific things, but are randomly dealt about mid-way through the game. This has the impact of giving huge benefits to players who just happened to already have what the card needs, while starving out players too entrenched in a pre-existing strategy to suddenly pivot. In short, Embarcadero just felt wildly unfair and a little bit tedious to me despite the lovely action system. I will say this though, I loved the theme. I'm a SF Bay Area native, and the deep dive into this particular facet of local history was really cool to dig into. I even learned something new!