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Description from the publisher:
The Ancient Uprising has been put down, and a fragile peace again holds in the galaxy…but suddenly, everything changes. Several new factions rise to disturb the status quo. The Unity nanomachines bend energy and matter to their will. The Shaper ships tear the spacetime fabric apart, while insignificant Octantis factions take a developmental leap after leap forward. It almost seems like the base laws of the universe no longer apply.
Eclipse: Shadow of the Rift introduces several new mechanisms to Eclipse, including Time Distortion, Evolution and Anomalies, as well as several new Rare Technologies, Developments and Discoveries. It includes two new player boards with three new different alien species from which to choose. Due to its modular design, you can use all of these additions or just some of them in any game of Eclipse according to your preferences and play style. The expansion does not require the Rise of the Ancients expansion, but is fully compatible with it.
As the shadows unfold from the rifts of spacetime, can your civilization stand unbroken?
Ages | 14+ |
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Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 120m – 120m |
Designer | Touko Tahkokallio |
Theme | Civilization, Expansion for Base-game, Fighting, Space Exploration |
Publisher | Lautapelit.fi |
kilgore
I have done development and graphic design for this. Won't give a rating, but I have to say that I'm very pleased about how this has turned out as well. I feel this - again - adds new layers to the game without making it much more complex. (Note: all plays are listed under the base game.)
Bonham R
While the Rise of the Ancients expansion is pretty much an instant buy this one is pretty 'Meh'. I'm not all that impressed by it. There are some basics you can toss in that add to the game that are great, but overall this expansion feels like it was trying too hard to be innovative and reached a bit too far.
charlest
This is a very neat expansion that is a wholly better product than Rise of the Ancients but probably still not worth picking up until after you've grabbed the first expansion. I like the new reputation tiles that incentivize early attacking. They're neat and we use them every game unless Descendants of Draco are in play, in which case they feel a bit punitive to that faction. The new hexes and deep warp portals are interesting. We like the deep warp as an additional powerful hex similar to the middle. It's interesting and changes up the game. The new rare techs and discoveries are great, auto include for sure. We don't favor developments so these new ones haven't had a large affect on our game. The new alien races are game changing. They're the most radically unique of factions in the game and include the crazy time travelling mechanic as well as an evolution ability. I would not pull these out unless you are experienced, but they are very interesting and worth messing around with. ---------------------------- Full review: http://www.miniaturemarket.com/eclipseshadowoftheriftreview.html