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Earth (Kickstarter – English Version Pledge)
45m - 90m
1 - 5 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Animals
60.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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aeonphreak
Initially feels rewarding with simultaneous secondary actions, but is actually quite boring. One is simply drawing cards, cubes, and tokens for more or less cards, cubes, and tokens. Non thematic multi player solitaire, ZERO interaction. The utter epitome of point salad, and it's disgusting. There is no way to have any idea how you're doing in relation to your opponents and have fun scoring the ~15 avenues for scoring at the end. I suppose that enhances the multi player solitaire experience, haha. Would have given it a 1 if not for the landscapes.
akareject
This game was a slow burn for me. I still have issues with it: unclear iconography; solo is unbalanced with the automa's yellow ability specifically; and the theme and the mechanisms are very disconnected. With all that said, I can't stop playing it. The variation of gameplay from game to game is so vast that I haven't played 2 similar games over dozens of plays. Each new game feels like a brand new puzzle to solve with a random tool box provided to solve it. And all of that is in solo gameplay. The one 2-player game I played felt so fun because of the secondary abilities. I can only imagine what a 4-player game might feel like. I have the game on order and I am excited to get it to the table with my friends. Until then, I will continue to happily play the solo mode on BGA.
Anomen
Then really liked this game. I thought he was very overwhelming with all the different parameters but that's only my taste. I think if you like focusing on your tableau, it's an excellent game to have.