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Earth (Kickstarter – English Version Pledge)
45m - 90m
1 - 5 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Animals
60.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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adamw
Wingspan on steroids - a lot of simultaneous actions here that quickly gets chaotic leading to easy (unintended) mistakes or oversights with an overwhelming number of scoring lanes. Feels too confused in cascading things. Minor color-blind issues. Like Arc Nova - many powerful combos that might be unfair. But if you enjoy a solo affair with loads of combos and tons of card effects - it’s good.
AmassGames
Oof maybe too much will prefer in person BGA Google AmassGames (2,300 board game reviews, podcast, 3000+ Instagram posts and more)
ABigOleBoat
Note: Rating for TTS Preview after 4 plays. Solid card based engine builder with a pleasant theme. While I know 4 games is not nearly a big enough sample size to make proclamations like this, I'll do it anyway - I'm not convinced that the starting islands are balanced. Starting hand size is really important, as being able to play the cheaper, early game focused plants is a huge advantage. Taking one of the islands with a smaller starting draw and only pulling high cost cards can put you very, very far behind from the get go. Having to pass on early secondary plant actions, spend actions using grow even when you have no plants to grow to hunt for cards, etc are all a huge opportunity cost - and because of its nature as an engine builder, if you are behind you tend to stay behind. Playing with 3 players, this happened to someone in 3 of our 4 games - you could tell by the 2nd or 3rd full turn that they were too far behind to catch up with the engines the other players had built thanks to their low cost cards. I think a fix would be to do something like what Obsession does, and have certain cards from the deck marked as 'starter', and draw the initial cards from there to seed the engines, before reshuffling - or maybe just allow players to mulligan their starting hands. When it works, it's a very solid + fun game - but in my limited plays, players have ended up having really uphill battles far too often for something that isn't really in their control/a game that takes 80-90 minutes. Interested in playing more of this once someone in my play group gets a physical copy, and will probably revise my rating once I have a better feel for the game.