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Dungeons & Dragons: Wrath of Ashardalon
60m - 60m
1 - 5 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Miniatures
49.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
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Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Marvel: Crisis Protocol
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AKHawkster
Not much different from Ravenloft, just a new set of champions and some more non-undead monsters. Still a fun co-op
3Minotaur3
Cooperative dungeon explorer with a great emphasis on the unknown and the random as the dungeon is revealed tile by tile as you play... 2nd of the D&D Board Game... -1 For weird mechanic that make a specific hero 'own' a specific monster. Can be confusing at time, when 2 or 3 monsters of the same type are in play at the same time... -1 Because some thing are not well explained, like which dungeon tiles are considered standard and which are considered specific to an Adventure... Hint: Read each Adventures and remove tiles with a specific name, these are Special Adventure tiles... +1 For creating a gameplay link mechanic between adventures: Gathering gold while playing and using gold to purchase items between Adventures, making you feel that your heroes has some kind of progression from adventure to adventure, without falling into the 'Being too overpowered' trap...
a2greg
First Impression: This is a lot of gaming stuff for your gaming bucks. I look at it like a gaming sandbox with much potential beyond the official documentation. This is pure RPG-geek heaven. Final Impression: Just like the first game in the series, it's very light (though a bit more meaty than the first game - Ravenloft). I have some problems with it but I do like theme much better and the solitaire system is unique and it works. If there were more scenarios or other games that you could add to this, I'd be more enthusiastic. (sold it) New Impression: I love where the series went after this game and I love how it continues to develop. Now that we've got 4 more games in this system, I look back and say, "Hey I want those cool minis from Wrath!" (re-buying)