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Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game
60m - 60m
1 - 5 Players
Ages 14+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Miniatures
69.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
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Accessories
Game Mats
Bags
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Sapphire Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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jusdup
As of 2019 they are still pumping out D&D Adventure System CoOp Games while adding various tweaks and improvements along the way. The Dungeon of the Mad Mage not only provides imo the coolest most quintessential D&D setting but its also a quick and fun way to capture the spirit of cooperative adventure gaming. My only real complaint is the absence of additional rules to provide more of a sandbox-style approach to setting up an adventure but thankfully doing so shouldn't be rocket science either.
GeneralMarauder
Gloomhaven light. When you don't have enough time for Gloomhaven, you can play DotMM. Fast to teach, even to casual player. Difficulty swings a bit between adventures. Seems a bit too hard on some quests and requires good optimization and luck on monster draws. d20 rolling is a plus, which gives the game a d&d feeling (as do skills). The game could use more skills to choose from as on campaign you seldom need to change them when you find a good combination.
Katabrok
Seems to be a evolution of the previous system. Played only the first quest and found the Rogue quite useless and boring (and the game as well: boring).