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Dungeon Alliance
60m - 180m
1 - 4 Players
Ages 12+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Fantasy
Miniatures
69.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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[size=8][b]Heroes with souls[/b], borne of a campaign structure interweaving stories into adventure. Most importantly, a metagaming layer exists between games - deck building and deck construction merged into one - tactically far deeper than either alone. The emerging stories also make the resultant characters feel alive, a rarity in this genre - making the squad management aspect even more immersive. Enemy management is laughable, however, where sometimes one would have to leave enemies alive in order to take less damage - ridiculous [/size]
bbhalla
Initial Impression: This is one heavy box. When opened, you are met with some fairly thick cardboard reminiscent of Fantasy Flight games. I particularly enjoy the dungeon tile artwork, although the rest of the artwork is not to my taste. Regardless, this game's gameplay makes up for any lack of aesthetic appeal. This is a tactical dungeon crawl that reminded me in many ways of my early D&D days. Opening locked chests, falling into pit traps, and finding secret passages are just some of the actions that you take as you explore through the dungeon. As in many deckbuilders, gaining experience allows you to purchase new cards in order to strengthen your party and expand your choices. However, the decisions involved in choosing your purchases are not as straightforward as other deckbuilders. Determining which party members can use a newly acquired card becomes as important as the power or ability you would like to acquire. I'm constantly surprised at how many decisions this game design has hidden in just one box. I've purchased this game solely for the solitaire experience, which runs smoothly with an automa deck, but I'm now curious to try it as a multiplayer game. 10 Plays: I'm smitten by this game. Meeting all my dungeon delving needs, I'm no longer tempted to try out other dungeon crawlers. This is one thinky, puzzly, crunchy, and thematic game. My only problem seems to be that whenever I complete an adventure, rather than packing the game away, I set it up to play another adventure. The campaign game is compelling and allows the party to retain upgrades between adventures. I've also recently integrated the adventure packs which add side quests and storylines to the main campaign and make for an even more flavorful experience. This is one game that is not leaving my collection. I really should try it multiplayer at some point. 20 Plays: I've added the Adventure Packs and Champions expansion to this game and am still having a blast playing it. At this point I've played with all the characters but still love mixing and matching them for the Alliance. I no longer refer to the manual as everything has become intuitive. What a great game! Let's see what the next 10 plays reveal.
CosmicSkyeSignal
Sleeved with Mayday Card Game Green: Standard Custom foam-core insert made by me. + Dungeon Alliance: Champions (Expansion) + Adventure Pack 1: The Lost Alliance + Adventure Pack 2: War in the Deep + Adventure Pack 3: The Gilded Prison + Adventure Pack 4: The Titan Awakens + 1-Player / 2-Player Playmat + 3-Player / 4-Player Playmat + Painted Minis