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Dune
120m - 120m
2 - 5 Players
Ages 14+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
46.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
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Astroking112
This game constantly impresses me, especially considering that it was originally designed in 1979. It is such a tense, brutal, and paranoia-inducing experience where you might make friends with people just to stab them in the back or destroy opponents with a subtle sentence. You have to constantly evaluate how you're planning on winning, what you plan to do if your ally stabs you in the back, and how you plan to betray your ally, and pick the course that has the best chances of success. Making too many enemies will draw the ire of the table, though, so calculated moves become key. It's not a perfect game: in particular, the rules are absolutely terribly written and there are misleading typos on several cards (and a highly confusing FAQ that revises some rules that players might end up choosing to individually include or exclude), and the game has a tendency to drag on once players learn the strategies of blocking strongholds. We've played several games with the only 5 Strongholds in the base game, and it works great for 4 players, but with 5-6 you really run the risk of some unfun Spacing Guild strategies. I highly recommend introducing something else into the game to keep it from reaching that point, such as the WBC Stronghold Shield Wall rule or the Tleilaxu & Ixians expansion's Tech Tokens. That all said, I doubt that I will ever turn down an event for this game if we have the players in the right cutthroat mindset, and it's one of two games that have produced unforgettable peaks of boardgaming at our table. If your group is okay with wrangling some rules, then I'd highly recommend giving this experience a try.
adamw
Here's the thing. It is a classic and I would never criticize what it has accomplished. But for my gaming group, it doesn't work due to some perhaps confusing aspects that are critical (?) to appreciate in order to play well. For me, I would play it again - even several more times - to better understand and know it. But for my gaming friends, I don't think I'll get enough chances. Admittedly, my first (and only play) was really sour.
AnokaLibraryGames
Dune : a game of conquest, diplomacy & betrayal https://anok.ent.sirsi.net/client/en_US/default/search/detailnonmodal?d=ent%3A%2F%2FSD_ILS%2F0%2FSD_ILS%3A769834%7EILS%7E0