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Dune: Imperium
60m - 120m
1 - 4 Players
Ages 14+
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Movies / TV / Radio theme
48.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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aFamilyOfTrees
Played a friend's deluxified copy. Very enjoyable game. Unlike many deck builders, there isn't a lot of opportunity to trash cards, so it seems like the game wants to not bloat your deck with cards but instead make smart strategic buys to keep your deck size small. The battle does seem to be to the center of the game. Choosing when to fight and how hard to fight can be critical. To that end, having a hand of intrigue cards can be very useful. The alliance tracks were ok, but felt a little tacked on. It was hard to go to them, and they do reward you with points. I think I got 5 of my final 11 points from the alliances. It isn't a game I'd ever turn my nose up at, but it also isn't one I feel the urge to play again soon. If it came out at a game night I might play it if there wasn't something more interesting around. I'm just not sure what more strategically there is to the game. The puzzle seems to be: how do you set yourself up to win the most act 3 battles. That just isn't a puzzle I'm particularly interested in.
Ajax
Very impressed with this game. Yeah, the art is odd with the apparently limited licensing, but it didn't drag down the game. Some of the faction stuff reminded me of [b]Star Realms[/b]. Good end conditions and length. Well-integrated theme. The Intrigue cards may be a little swingy, but the game isn't that long.
adamw
Gads this was enjoyable! It certainly is a deck builder but you will only cycle your deck a few times I believe. Still, the combination of that with worker placement (which I argue takes a backseat) is delightfully stressful - you are always so limited on actions verse the possible choices you can make! The card buying is critical here as it matters more than ever. And combat! There are points to be had nearly every round - and each point is critical as the game ends after a player attains 10. I really like this as a thinky deck builder - best I've played in a long time!