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Dune: Imperium
60m - 120m
1 - 4 Players
Ages 14+
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Movies / TV / Radio theme
48.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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aeoncub
I am lucky enough to have a playgroup that have been introducing me to deckbuilding games over the past few months. Being really only a magic:the gathering player since 1993, deckbuilding is one of the only places where I can practice those skills in board gaming (there are exceptions, of course). Dune Imperium was crunchy peanut butter. The added variable of choosing when to go to places where you could send some troops from was interesting. The game at first is so open, it’s really hard to do choices in the first few turns and some powers / abilities are so incremental that they may seem insignificant at first, like gathering water when you can, or when to use your ‘go anywhere’ base card. But as the turns went on and your early choices specified you into a direction, the game kind of opens up again. I understand why this is so highly rated. It is a little less fun and more groggy than ruins of arnak or clank:catacombs and is overwhelming at first, but out of all the deckbuilding games, I feel this one is the one that will require the most skill and thought. Even with the aforementioned slugginess, the game feels like it has very little to improve and is deep and rich with various ideas, strategies and possibilities. Definitely worth the play.
agrenon0418
Played twice and think this game is really fun! The player interaction makes the game tough and unpredictable (which has made me frustrated and upset), but also adds excitement and the want to play again to redeem yourself.
addamsson
60-120 minutes is nonsense, we spent 5 hours on our first game. The rules are complex and multi-dimensional, ___but___ we really enjoyed the game. It is intuitive, the iconography is spot-on, and consistent, the replayability is also superb, I can recommend this to anyone who likes to play strategy games, and also to anyone who likes the Dune universe. Just be prepared for a complex game with a significant learning curve.