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Dune: Imperium – Uprising
60m - 120m
1 - 5 Players
Ages 13+
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Movies / TV / Radio theme
55.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
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Sleeves
Sapphire Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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brincadeiras
Amazing game! Better than Imperium due to the new implementations, making it a more strategic and time-consuming game. There are many more possibilities to play and especially to turn the tide when we think all is lost. With the right 4 vs 4 players, we managed to have a very intense session, keeping us on edge until the last minute.
CantWakeJake
Good mix of tactics and strategy. You can plan a bit, but you are limited based on what you drew that turn, and making the best of it. I played the original years ago, so can't speak too much on the differences, but the spies seemed like a good element, allowing some additional planning, securing the ability to share a spot in the future, so you dont get blocked
Aube88
Early rating after 2 games on TTS. Elements I love: - The diversity of open moves (maybe because we're fresh on this one). - The spy mechanic. - the new spaces and the tweaking on previous ones. - Combos with Emperor and Space Guild cards. - Intrigue cards seem more in line, one with another. Less that can be situationally worthless. More ways to draw or filter them. Sandworms doubled rewards seem to make for very swingy VP in the end game, which may be too pushed for my group's taste.