Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Dune: CHOAM & Richese
Expansion of:
Dune
120m - 120m
2 - 5 Players
Ages 14+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
20.00
€
30 day low:
In stock
Dune: CHOAM & Richese quantity
Buy Now!
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
RVG_
Adds two new factions, dealing with money and technology. These two are less interesting as their core concepts are already explored by other factions, but are good nonetheless.
BradJacobs
Another expansion to the great Dune. This is the better expansion compared to Ixians and Tleilaxu. I would add it if asked, but I don't really feel the need to add either expansion to the base game, which in my opinion has content for.. well, forever. First of all - it includes corrections to some of the cards added in Ixians&Tleilaxu. Cards that, as I mentioned elsewhere, were mostly egregious - now they've been corrected. Ok. Still would not play with them. But this shouldn't affect the score since they don't belong here in the first place. Seems like with every expansion they release a new FAQ, and every time they do they still somehow include contradictions to what they've already published. I feel like every time I read these, the effort I've put into learning and archiving this game in my head is kicked by Jackie Chan and Chuck Norris simultaneously, to the point it causes my enthusiasm for the game to wane. I have grown to completely ignore what they say save for a few exceptions. But, with regards to the content of the expansion itself - this is great. The Richese faction and Choam play differently, are not too complex, provide new great angles for playing, and are competitive. The Richese in particular are one of the best - the arsenal of tools at their disposal can work against them as you fight for more money and all of their cards are exciting one way or another. Choam is another "play rich and stall" faction but it can be played against and it's very weak at the beginning. It's fun even if it can get stupidly powerful at the end of the game as money won't be a problem for them, and they can revive a lot of troops very, very fast. The leader abilities - it's fun, but overall ok. Better than the tech tokens, at least, and give more personality and some more choices when battling. Some of the abilities are way better than others, but at least some of them are creative and fun to pull off. I like them, but I would never use them with people playing for the first time. I've played with all the expansions in an advanced 6p game. Call me masochist. When everyone understands what is going on and the game flows fast, despite having millions of optional abilities and crazy swings, Dune is still fun and mind boggling. I would remove the sandtrout, and some of the extremely powerful cards of Ix&Tleilaxu. If I'm not going to be teaching this beast of exceptions and side ideas, I'd play gladly anytime
Wolcik
CHOAM is broken - hard to counter with high player count as all other fraction depend on spice from Dune, and CHOAM conjures it out of thin air and to reduce its income you need to go broke - and it gains spice for others fighting - without both guild and tielaxu I will not allow it to play. I have to try the rest still.