Board Game Geek Rating
1.1K Ratings - Board Game Rank: 4210 Thematic Rank: 803 Family Game Rank: 1342Meeple on Board Rating
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Frohike
An excellent, simple filler in the thematic vein of Wiz-War, melding Tsuro style tile-laying with special tile effects that chain together into a malleable programmed movement engine. The game rewards cunning plans and those who disrupt those plans in equal measure, creating Rube Goldberg disasters that are often entertaining. http://gamingtrend.com/reviews/dungeon-paved-evil-intentions-drakon-review/ 10/2015: Traded
h2posh
On your turn you can either expand the dungeon with one of the room tiles in your hand or move your hero in the dungeon into the next room. The goal is to be the first to collect a certain amount of gold. Each room tile comes with a special effect that usually triggers when a hero enters the room. When your hero collects gold, you draw a random coin worth 1 to 3 gold, which you keep hidden from the other players. It is a rather short and luck based game with a lot of player interactions, some of them rather nasty, e.g. stealing gold or tiles from a another players hand. Although I really like to effects of the rooms and the player interactions, the race for the gold can become frustrating when you are drawing useless tiles or coins of low value. If, in addition, your last good coin or tile is stolen, you might end up with absolutely no chance to win anymore. Then, anoying the other players is all you can do for the rest of the game.
apkendrick
I like the idea of this, but in practice it just hasn't played out to be all that much fun. I have only played 2p, though, so that could be a factor.