Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Dragon Eclipse: Special Edition (Gamefound)
60m - 120m
1 - 2 Players
Ages 12+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Animals
Fantasy
Miniatures
149.50
€
30 day low:
149.50€
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
DJ_Tsaladi_Tjatekok
Régen kifejezetten kedveltem az Awaken Realms kiadót. A Nemesis, a Lords of Hellas, a This War of Mine után azt gondoltam, hogy ez valami a minőségre törekvő, tartalmas, teljesen egyedi arculatú vállalkozás lesz (Kelet-Közép-Európából). Aztán jöttek a trendi címek, a klasszikus német euró abszurd módon amerisített változata, a már befutott saját címek trendibb változatai, a még nagyobb és még drágább, de üresnek ható darabok (meg persze mindezek mellett jött az amerikanizálódás jelensége). Már nem kedvelem és becsülöm ezt a kiadót. Valójában nem megújítani akarta a társasos világot, csak egy nagy szelet tortát akart magának a meglévőből.
amy1355
Jeremy 1 or 2 players only co-op Enter a magical world of mythical beasts and ancient dragons in Dragon Eclipse, the exciting new board game for 1-2 players! Uncover the secrets of the eclipse that changed everything and discover the dangerous and treacherous world that awaits you. Explore a vivid and immersive world filled with majestic and unique creatures you can battle, tame, catch, and train. Each creature has a unique deck of cards you can use in combat and special abilities, offering endless tactical possibilities to master.
Cinodon
PLAYED AT ESSEN SPIEL 2023. First impressions: - Miniatures: they are amazing and with huge level of detail. It is also positive that they are larger than I am used too (including the miniature of smaller Mystlings). - Art: illustrations on map, arena and journal look really beautiful and with a very appropriate pallete and color scheme for this type of game. The art on the CARDS also looks great, HOWEVER THEY FEEL EXTREMELY GENERIC. THIS IS ESPECIALLY PROBLEMATIC FOR MYSTLING-EXCLUSIVE CARDS. For example, I was playing with a deck of 10 cards of the dragon-like Mystling named Emberling. This deck was composed by 7 general cards + 3 Emberling-exclusive cards. HOWEVER, THIS MYSTLING DID NOT APPEAR IN ANY OF THE CARD ILLUSTRATIONS, SO IT IS VERY DIFFICULT TO FEEL ANY ATTACHMENT FOR YOUR MYSTLING AND IT STRONGLY REDUCES IMMERSION. In addition, SOME OF THE CARDS DEPICT COMPLETELY UNRELATED CREATURES LIKE A PANTHER OR A LION THAT ARE NOT PART OF THIS FANTASY WORLD. THIS FEELS STRONGLY ANTI-THEMATIC. Although the art on the cards is beautiful, they feel strongly generic: just a random combination of flames, explosions beams and random creatures (that are not Mystlings or part of this fantasy world!!) - Combat: This is the core mechanics of the game. It feels strongly inspired by Super Fantasy Brawl with maybe some slight touch of Pokémon TCG. I felt like I was playing a 1 vs 1 match of Super Fantasy Brawl in which the opponent was controlled by an A.I. and its only objective was to kill my character, while I could fulfill additional goals to tame the creature. Deck of 10 cards 5 available to be played at any moment. Depending on the position that you card occupy on your play area, you will receive a variable amount of "elemental tokens". Then you can use these to perform additional general actions or to increase the power/effects of the actions on your cards. It is probably needed to get familiarized with your cards before you can perform interesting combos and efficient card combinations that could feel satisfying. Not completely sure about the strategic depth. My biggest concern is how different would feel to play different Mystlings. Each Mystling has different stats, different special ability and three exclusive cards, while the rest is coming from the "common/universal" cards. I doubt you can feel a strong difference as compared to other games like Gloomhaven in which each character has its own unique deck with completely unique cards.