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Downfall of Empires is an army level World War I strategy simulation wargame designed with the goal of creating a fluid, historical and fast game.
This is a game with only 4 pages of rules that works perfectly as an introductory wargame, lasts 18 turns, can be played from 2 to 4 players (Germany, Austria-Hungary, Allies and Russia) and can be completed in less than 3 hours.
Each turn, each player has 2 or 3 actions (depending on which side they control) that they can use to move or attack with their armies, build trenches, conduct diplomacy with non-aligned countries, reinforce their armies or secretly develop technologies.
At the end of the game someone will win with most victory points obtained by controlling key areas on the map.
The German and Franco-British Powers have three actions per turn. The Russian and Austro-Hungarian Powers have two actions per turn.
Available actions are:
• Recruit: Create new units or reinforce reduced units to full strength
• Activation: Move units and attack
• Research: Develop new technologies.
• Entrench: Build trenches in an area.
• Diplomacy: Increase markers on the political track to persuade neutral countries to join the war.
• Missions: Create Air missions and Tank missions to help in attacks.
With the exception of Activation, actions can only be played once per turn.
The Recruit action can only be played as the first action.
Conquering enemy cities earns Victory Points, at the end of the game the side/player with most Victory points is the winner.
Ages | 14+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 120m – 180m |
Designer | Victor Catala |
Mechanics | Action Points, Simulation |
Theme | Wargame, World War I |
Publisher | (Self-Published), Banner Of War, Do it games, Shakos |
Rattone
Games under the belt : X 7. The more I play it, the more I like it. Fast, really multiplayer and with a lot of History. Great game.
gittes
I like it overall but there seem to not be enough actions per turn to get much done. More plays are needed.
Julio_Alberto
¿Porque haces bandos que no pueden ganar? Para eso ponlos como no jugadores. Encima mal explicacion de reglas y cosas sin sentidos.