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Downfall of Empires is an army level World War I strategy simulation wargame designed with the goal of creating a fluid, historical and fast game.
This is a game with only 4 pages of rules that works perfectly as an introductory wargame, lasts 18 turns, can be played from 2 to 4 players (Germany, Austria-Hungary, Allies and Russia) and can be completed in less than 3 hours.
Each turn, each player has 2 or 3 actions (depending on which side they control) that they can use to move or attack with their armies, build trenches, conduct diplomacy with non-aligned countries, reinforce their armies or secretly develop technologies.
At the end of the game someone will win with most victory points obtained by controlling key areas on the map.
The German and Franco-British Powers have three actions per turn. The Russian and Austro-Hungarian Powers have two actions per turn.
Available actions are:
• Recruit: Create new units or reinforce reduced units to full strength
• Activation: Move units and attack
• Research: Develop new technologies.
• Entrench: Build trenches in an area.
• Diplomacy: Increase markers on the political track to persuade neutral countries to join the war.
• Missions: Create Air missions and Tank missions to help in attacks.
With the exception of Activation, actions can only be played once per turn.
The Recruit action can only be played as the first action.
Conquering enemy cities earns Victory Points, at the end of the game the side/player with most Victory points is the winner.
Ages | 14+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 120m – 180m |
Designer | Victor Catala |
Mechanics | Action Points, Simulation |
Theme | Wargame, World War I |
Publisher | (Self-Published), Banner Of War, Do it games, Shakos |
jaoct
- La reglas tienen muchísimas lagunas y puntos por resolver, tanto en su versión española como inglesa. No hay más que ver la cantidad de hilos preguntado dudas, aún siendo un juego sencillo a priori. Les falta muchísimo desarrollo, no se resuelven con un simple FAQ, por muy completo que sea. No me quiero imaginar quién reciba este juego y no se meta en internet ni esté al tanto de todo esto. Recibe un juego sin terminar. - El grafismo y los colores elegidos dejan muchísimo que desear. No se sabe a qué bando pertenece cada ficha, es un lío. Todas son parecidas. Igual con los países ¿Tan difícil era utilizar un color para cada bando y luego ya darle un toque distintivo de su nación en particular? No le suelo dar tanta importancia a esto en un juego, pero en este en concreto me parece injugable según mi criterio. - Las ayudas son malísimas incluso confusas en algunos puntos. Por ejemplo, la ficha de tecnología de los tanques tiene un 5, y no viene en ningún lado más que significa. Luego se aclaró que es para recordar que no puede ser desarrollada hasta que se hayan desarrollado previamente 4 tecnologías. Pero tu no tienes porqué desarrollarla la 5ª, podría ser la 6ª o la 7ª... También vienen 4 marcadores de movimiento y ataque que no parecen muy útiles. Y casillas para marcar el número de acciones que llevas que tampoco son necesarias... pero no te viene en ningún lado marcadas las numerosas excepciones que sí que tendrían mucho más sentido recordar, como en cualquier juego terminado. Todo muy escueto y simple, y lo que tiene apenas es necesario. No entiendo bien como ha podido publicarse esto así (do it games) y más siendo una "segunda edición" entre comillas y tan simple como lo venden... Una pena. Además, es un juego muy largo para lo que ofrece.
natx17
Surprisingly fun and well designed game, that lets you play WW 1 in one or two afternoons, and yet being deep enough to replay it and try new strategies. It has a similar scope as The Lamps are Going Out, but it is not so scripted and repetitive. Author has managed to pick up the most essential of a conflict to give a very balanced experience. It has some issues, however: rulebook really needs some re-writing, map has too many straight borders for my taste, and perhaps a tech track would be easier to manage. But, all in all, a good and rather unknown game.
Gorgoneion
Kickstarted! UPDATE Played till winter of 1916 on tabletop simulator. While I think we did most things right, there were still some small uncertainties. As for the game, I have to say I am happy for now. It appears to be very fast with not so many rules overhead. There are, nonetheless some exceptions that can easily be forgotten, I think I'll need to make a list of the most easily forgotten rules to keep them at hand at all times. In our game the Russians are pressuring the AH very much, fighting through the mountains both in the east and in the west. Italy was able to conquer Trieste. We have already arrived at the maximum cap in armies, and you feel like you would want more! UPDATE Oh boy, the Germans turned their attention on the Russians and have been attacking sparingly, but they have done their damage and throughout 1916 this gave the AH a reprieve and are stabilizing the front. We're in the Fall of 1916 and the possibility that Bulgaria will join the war is effectively rendering impossible for the Entente to move up from Salonika. It is all going to be an interesting last turn of events!