Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Dominant Species: Marine
90m - 150m
2 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Animals
Prehistoric
69.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
Aldaron
Rock solid rules, tense play, interesting decisions, great theme, along with flexibility (easy adjustment of length with deck size adjustments; depth changes by playing multiple creatures). Bonus points for excellent display and mechanics.
Andy Parsons
For many, El Grande remains the benchmark that all other area control games are judged against. So how does DS: Marine measure up? It surprised me to find that there is only a difference of 30 minutes in the listed maximum playing times of these two games. El Grande seems much the brisker. However, I think there is enough in Marine to justify its extra 30 minutes...or more. El Grande has its bidding for turn order and gives you an action card each turn, but the rest is just cube placement. Marine has worker placement to an initially boggling menu of twelve different actions. It has that Egizia thing of each pawn having to be placed further down the menu than the last. Grabbing a valuable action low down the menu will be at the expense of good options for later placements. The loss of a turn retrieving your pawns, then having the full menu available again, can certainly be worth it. Special white pawns that ignore the rules of placement and access more powerful spots are worth their weight in gold. While El Grande has a fixed map, Marine has you adding areas (terrain hexes) as the game progresses. Then adding elements that support your kind of life, migrating or adding cubes into there, and then maybe scoring the hex. You'll also want a presence in as many hexes with your kinds of elements as possible. Dominance of an element gains you one of those really useful white pawns and can bring substantial end of game points. Then there are the efforts of others to pick off your cubes and eliminate elements that you need but they don't, plus evolution cards with powerful but not too swingy effects. Marine is a more complex, but also a more dynamic game. I like it. I'd probably like it even more if it were a touch brisker. The mounted board and wooden pieces are good. Card quality is reasonable. I have ditched the useless box insert that doesn't allow sufficient space for the punched components. The game looks handsome, though there are some issues with functionality. Players at one end of the board have a hard time reading even the titles of the cards lined up at the other. Similarly, it is hard for players at the end with the cards to identify terrain markers in shades of blue, blue-green and green at the other. The rules aren't bad.
afafard
Initial impression was very good. I was expecting (hoping) for a quicker version of the original and it is not. It is as long as the original and quite different in term of gameplay.