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Die Hard: The Nakatomi Heist Board Game
60m - 90m
2 - 4 Players
Ages 15+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Movies / TV / Radio theme
34.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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mountainpony
Grows stale after a few play-throughs. Deserves points for the cool expanding board and some thematic elements, but ultimately there just isn't enough going on in this game. Playing as a thief feels woefully ineffectual, and unfortunately, no one gets to play as Hans!
CrushU
I'm actually really impressed at how well they used mechanics to convey theme with this game. I'm concerned about whether it will hold up to many replays, but right now it's not played often enough to have an issue.
The Innocent
As an avid appreciator of Die Hard, I'm disappointed to say that The Nakatomi Heist doesn't understand how to adapt its source material. This game hits all the major beats in sequence, but captures none of the movie's feel. Yippee-ki-nope. Read my review here: https://spacebiff.com/2019/09/09/die-hard/