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Dice Throne Season Two – Gunslinger vs Samurai
20m - 40m
2 - 2 Players
Ages 8+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
21.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
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Ελληνικα Παιχνιδια
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jammons
Would raise rating to 7 for combination of Samurai in this set and Moon Elf from season 1 rerolled. For Samurai, I like upgrades of Stand Tall II, Budo II, Wakizashi II, (and maybe Katana Slice III if I acquire it early in the game).
gatchaman
The Dice Throne system is pretty fun, but there's something about it that feels a bit clunky. I'm not sure I can describe it exactly but I'll try. It's something about the risk-reward balance of the different dice combinations. After your first roll, it's generally pretty clear which thing you should go for, and there's generally not too much improvement after the first roll. Somehow, the way the combinations are structured, it just doesn't feel that interesting. The ultimate ability -- I don't think I've ever seen one actually go off. And part of that is because it's not worth trying for, it's too difficult and there's no middle ground if you fail. The card play is OK but again, not that exciting. So overall it's pretty fun, just not quite fun enough.
Esredi
Me gustan las recomendaciones de combinaciones de luchas que hacen de los personajes, porque son brutales. En este caso, en mi primera jugada utilicé al Samurai, es ir a atacar muy fuerte, y la verdad es que es genial. Tiene una buena defensa pero sus ataques son muy eficaces (salvo que tengas a alguien que tiene evasión... COMO ODIO LA EVASIÓN). También hay que opinar al respecto, que tengo una mano que saca 5 y 6, y para la evasión hace falta sacar 1 y 2, por lo cual, nunca evito todo el daño (lo que hace dicha habilidad, salvo el overkill), y me lo hacen cuando la tienen T_T La vida es sufrimiento.