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Dice Settlers
45m - 60m
1 - 4 Players
Ages 14+
Deck building/Pool building refers to a collection of related mechanisms. Players have a personal pool, or collection, of cards or tokens, that provide different actions and/or resources. A subset of those cards/tokens are randomly drawn each turn.
Deck / Pool Building
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
American West
45.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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agentpatman
For us this was a perfect dice game. I love the fact you use a tiny portion of the technology deck each game. I don't get the complaints that the resource tokens are too large. They are designed for your player board, not the mat tiles so the scale is perfect. Do people really want to pick up something a fraction of an inch every time they use a resource that would be the scale of the map. Seems silly. All 4x are accounted for here. Tons of ways to mitigate bad dice rolls. One of our favorite dice games. I love how compelling each of the X is. You are really torn between the area control, getting resources for trading, as well as exploring new map tiles. The combat is pretty friendly as you are just removing a cube that the other player gets back and the objective is to lock down that tile and not take something from you. Most combat games the intention is to take something away which can be mean but in this game you are locking down the tile for points. In most tiles there are secondary majority scoring so you don't lose much by being taken out.
Caitlin147
I got this at PAX Unplugged 2018 after hearing it reviewed on Board Game Blitz. I really enjoy they way it works with getting technology, setting die faces to what you want, taking the risk of re-rolling, etc. Excellent, excellent game. I think I will like it even better after upgrading the resources to wooden ones and possibly making tiny tents!
Bruiser419
Not my favorite solo style (where the AI kinda gets to do what it wants) but it's actually is one of the better implementations of it. It still doesn't exactly mimc a human, but it's close enough. Certainly going to give it another try.