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Dice Forge
45m
2 - 4 Players
Ages 10+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Deck building/Pool building refers to a collection of related mechanisms. Players have a personal pool, or collection, of cards or tokens, that provide different actions and/or resources. A subset of those cards/tokens are randomly drawn each turn.
Deck / Pool Building
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Ancient
Fantasy
Mythology
33.90
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Addicted2EuroGames
This, like many card games, isn't about pure randomness, it's about reducing and crafting that randomness to increase probabilities of successful pay-offs. You have to put together the probabilities properly and craft your dice accordingly You need to treat both dice as your pool, not focus on each one discreetly. Some probabilities need to be offset while others complemented, and the way you craft your dice determines your strategy. I'm not saying it's super deep like a long Euro, but there are way more strategies in this game than many give it credit for. Also the art is AWESOME.
agentpatman
This is definitely a casual game but tons of player interaction since you roll on each players turn. It's entirely luck driven but it's really fun when you put new faces on the dice and roll big combos. You can win just by rolling points throughout the game or you can try and build a bigger card strategy. Variability comes pretty much only from dice rolls because there are not a lot of cards. I picked up the expansion but haven't played it yet. I really think the extra cards will pay off in the long run by making each game different. I don't think there is anything deep here but for a gateway level game the art, compoments, and insert are off the charts. An ITC puller works for removing die faces so we leave that centrally located which makes swapping faces a breeze. Resetting the dice at the end and put them all back in the tray is a little annoying since the game plays so fast but in the end its still worth the experience of playing and all that rolling.
Achire
10/10/17 - Played again and I've figured it out: this is a great game for 3+ players and a terrible game for 2 players. At 3+ player counts, the luck is mitigated, there's more rolls due to kicked-out actions, and it's almost impossible for one player to get all the good cards. Playing this game with 3 or more players fixes all its' problems. It makes it a fun, rather short engine-builder that keeps you invested during other peoples' turns. But if you don't have at least 3 players to play it with, my opinion is that you should not play it at all. Also, the set-up is way shorter with 3+ players as you don't have to remove half the die faces for sale in the beginning and then put them back in the correct order when cleaning up. 09/22/17 - Nice art, love the dice-building, but the game is just too lucky for me. One could argue I built a better engine than my opponent, but as far as I could tell, she was endlessly upgrading her dice faces and yet rolling terribly while I was getting value from pretty much every upgrade that I did get and taking two turns a round.