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Deus: Egypt
60m - 90m
2 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Mythology
21.50
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Others
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Dice
Sleeves
Sapphire Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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ajie426
可以用扩展中的卡牌完全代替基础版的,增加了重开率 有点画蛇添足的一个扩展,加了之后游戏的元素变多了,整体变得复杂了,总之就是没有基础好玩
Ayanami77Ivy
Solid expansion for Deus. Not necessary by any means, but adds some spice and different configurations which is very welcome for Deus.
chize
Once Deus starts to feel stale (it didn't for us, but we had the expansion for quite a while and wanted to check it out), this is what brings some desired twists to the game. When the original deck is allowing for nice engines to be built, the Deus Egypt deck is focusing more on "economics", in terms of worth of resources. The ships feel a bit gimmicky, as we usually don't run into any problems storing all our resources and by the second or third turn you will have likely built a building that grants you another ship. So, while Egypt is not essential, it offers a neat twist on the original deck and keeps the game fresh. The additional rules are very easy to grasp (it should take players, familiar with Deus, roughly 5 - 10 minutes to understand how everything works).