Detective: A Modern Crime Board Game
120m - 180m
1 - 5 Players
Ages 16+
Meeple on Board Rating
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In Detective: A Modern Crime Board Game you are going to solve FIVE different cases and find out what connects them, you are going to BREAK THE 4th WALL by using every resource you can, you are going to browse the game’s DEDICATED DATABASE simulating your agency’s resources, you will enter a city maze of old mysteries and fresh CRIME, and you will be able to COOPERATE with other agents or solve the mystery on your own.
Take the job of a real detective in a modern setting! In Detective: A Modern Crime Board Game, 1-5 players take on the role of investigators, solving mysterious crimes while working as an Antares National Investigation Agency team members. This board game tell rich stories – stories you will participate in. Let’s hope that you will be able to deduce the end, before there is another crime… The game will challenge you with five different cases, that have to be played in order. Seemingly unconnected at first, they will unveil an immersive meta-plot based on facts and fiction alike.
Detective: A Modern Crime Board Game brings classic, card-based, puzzle-solving gameplay into the 21st century with the introduction of online elements. You will gain access to the online Antares database that contains data about suspects, witnesses, and documentation from arrests and trials related to your case. Use every tool at your disposal to solve these crimes – consult the Internet, check the facts and constantly discover new clues. You are not playing a detective; you ARE a detective!
Ages | 16+ |
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Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 120m – 180m |
Designer | Jakub Łapot, Przemysław Rymer, Ignacy Trzewiczek |
Mechanics | Cooperative Play, Storytelling |
Theme | Deduction, Murder/Mystery |
Publisher | GaGa Games, Pendragon Game Studio, REXhry, IELLO, Maldito Games, Pegasus Spiele, Portal Games |
ankeszu
After first case (5p) - I don't feel it as good multiplayer game. Even less good when played with limited time and noisy surrounding, and when not every player got the access to the antares database. It was hard to follow threads when one player was into searching the databese, the others were focused on cards (and remembering which unused card came from where), but only one person can hold a card at a time... While the story feels okay, the implementation (and saying that it can be played with 5players) felt flat. Database while cool-looking weren't as useful as could be (e.g. when typing only a surname of the guy we had data already, it didn't find anything).
ajewo
Story-driven crime deduction game that combines board game with the Internet. Rather a role-playing game than a classical board game. What makes it special? * Players research for clues in the Internet + Action represented by time (overtime gives stress tokens) + Thematic: feels like being detective work (following leads) + Campaign: some cards will come back in later scenarios + Scenarios are connected and form an interconnected net: you will end up having a wall full of notes like in the movies # Optional story bits in the internet # The more players, the more time and negotiation # No table space necessary # Quite long playing time. Requires a fixed group for the whole campaign - Writing could have been better Similar games: * Chronicles of Crime (similar theme, lighter, uses App with QR codes, about questioning people and clues, goofy stories and one-dimensional characters)
amachno
Amazing campaign. You need to be prepared for a lot from the beginning. I wish there was some intro scenario included.