Detective: A Modern Crime Board Game – Season One
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Detective: A Modern Crime Board Game – Season One, a.k.a. Detective: Season One, is a fully co-operative, deeply immersive board game in which 1-5 players take on the roles of investigators trying to solve a crime.
Detective: Season One is a new product in the award-winning Detective line, one with a shorter playing time that’s tailored for a mystery game night with simpler family-friendly rules. The game consists of three standalone cases, and each of them can be played in around 90 minutes. Each of the cases challenges players with different settings and styles. The cases are:
• Blood, Ink, and Tears moves the action to Great Britain, where players visit an old mansion and discover family secrets from the past that lead them to clues behind the mysterious death of the family patron. Fans of Agatha Christie’s novels will find themselves at home in this rather funny case!
• Solid Alibi throws players in the middle of a bloody conflict between gangs and criminals in the Italian district. Players have to not only solve the crime and discover who killed Robert Parkson, but also witness growing tension in the district and find out who to trust in the spiral of violence and mutual accusations!
• Natural Causes takes players to a university campus in the U.S. Professor Calvin Higgs is found dead in his lab at the Biology Institute of Virginia University. Players need to find out whether his death is from natural causes, or perhaps there’s someone in his surroundings responsible for this horrible crime. But what could be the motive?
Ages | 12+ |
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Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 90m – 120m |
Designer | Merry Trzewiczek, Weronika Spyra, Ignacy Trzewiczek |
Mechanics | Cooperative Game, Solo / Solitaire Game, Storytelling |
Theme | Deduction, Murder/Mystery |
Publisher | Pendragon Game Studio, IELLO, Korea Boardgames co., Ltd., Maldito Games, Pegasus Spiele, Portal Games |
Flemeth
Détective saison 1 nous propose 3 enquêtes indépendantes les unes des autres, chacune avec un thème propre, et une façon de jouer différente pour la 2e enquête (en mode Agatha Christie, pour notre plus grand plaisir). Je ne suis pas fan de Détective 1er du nom, le trouvant certes très bien écrit et magistralement orchestré, mais bien trop punitif et aléatoire. On retrouve ici ces travers dans la 1e et la 3e enquête. Le jeu est dirigiste, la chance de prendre la bonne voie (ou la malchance de rater une piste) est trop présente. L'écriture et la narration restent de très bon niveau mais au terme du jeu, je ressens de l'insatisfaction. La 2e enquête au contraire est très agréable puisqu'on peut à peu près faire tout ce qu'on veut, en terme d'investigation. L'ambiance bien anglaise contribue au plaisir, indéniablement. Un jeu intelligent et bien ficelé dans l'ensemble, mais pas assez enthousiasmant pour ma part. Et l'ordinateur est assez superflu ici.
cweberbr
Great game - I like the shorter unrelated cases for a more casual experience. I much prefer this to the highly uneven Sherlock games, where wild leaps in logic are required.
Abdul
Feels like a more gamey version of Detective Consulting Detective. The countdown timer does a decent job of instilling some time pressure and forcing you to commit to certain leads. For a story-driven game, the writing is woefully bland and the various suspects lacking any sort of character. The Antares database is a good idea, but some low effort item such as the Youtube-hosted videos really take you out of the experience. We solved the first case in anti-climatic fashion by ruling out options in a multiple choice quiz, and picking an answer that was unrelated to anything we had discovered so far. The final reveal was frustratingly terse in explaining the actual crime, and we ended up reading the remaining deck and still could not come up with a definite answer. Too much is left to intuition and speculation which is hugely unsatisfying for a mystery solving game. Later missions continue this trend. A lot of half-baked mechanics that are explained in the rules but never fully utilised during the cases. The final reveals are multiple choice quizzes that boil down to guesswork, and fail to deliver any excitement.