Detective: A Modern Crime Board Game – Season One
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Detective: A Modern Crime Board Game – Season One, a.k.a. Detective: Season One, is a fully co-operative, deeply immersive board game in which 1-5 players take on the roles of investigators trying to solve a crime.
Detective: Season One is a new product in the award-winning Detective line, one with a shorter playing time that’s tailored for a mystery game night with simpler family-friendly rules. The game consists of three standalone cases, and each of them can be played in around 90 minutes. Each of the cases challenges players with different settings and styles. The cases are:
• Blood, Ink, and Tears moves the action to Great Britain, where players visit an old mansion and discover family secrets from the past that lead them to clues behind the mysterious death of the family patron. Fans of Agatha Christie’s novels will find themselves at home in this rather funny case!
• Solid Alibi throws players in the middle of a bloody conflict between gangs and criminals in the Italian district. Players have to not only solve the crime and discover who killed Robert Parkson, but also witness growing tension in the district and find out who to trust in the spiral of violence and mutual accusations!
• Natural Causes takes players to a university campus in the U.S. Professor Calvin Higgs is found dead in his lab at the Biology Institute of Virginia University. Players need to find out whether his death is from natural causes, or perhaps there’s someone in his surroundings responsible for this horrible crime. But what could be the motive?
Ages | 12+ |
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Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 90m – 120m |
Designer | Merry Trzewiczek, Weronika Spyra, Ignacy Trzewiczek |
Mechanics | Cooperative Game, Solo / Solitaire Game, Storytelling |
Theme | Deduction, Murder/Mystery |
Publisher | Pendragon Game Studio, IELLO, Korea Boardgames co., Ltd., Maldito Games, Pegasus Spiele, Portal Games |
cweberbr
Great game - I like the shorter unrelated cases for a more casual experience. I much prefer this to the highly uneven Sherlock games, where wild leaps in logic are required.
GJDavies
I flippin' love these games and a trio of shorter scenarios is welcome (although I would love another long, 5-game sequence later too). The simpler interface is still fine for the story. The lack of fatigue mechanic actually improves things I think, as it was always a foregone conclusion we'd burn all our stress tokens anyway (and lose score). We just want to read more cards! :) But the simplified activity tokens aren't as good. Smooth and sufficient, but no real 'game' to them. Story-wise, these three scenarios are terrific. One of the three is particularly challenging (not saying which). Best immersive game going. Standalone cases aren't quite as engrossing, but still really brilliant.
Garfielda
I liked these independent cases and simplified gameplay a lot. Even more than regular Detective, I think. Will not play again (because there is no point), but will always recommend. :)