150.00€ Original price was: 150.00€.140.00€Current price is: 140.00€.
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Borednomore
strongly app driven.making it very linear.great miniatures..except a cardboard dragon??..not as good as the first two games.but great 3d scenery and fab moulded miniatures.act 2 on its way....but as far as this one goes very limited gamplay and very expensive at rrp.
bcnevan
The engineering of the product--from the app, to the terrain and to the way it streamlines save states for the board game form--is very good to excellent. The actual game play is just a giant ball of compromise and mundane repetition. There's vanishingly little in the way of stakes and decisions (I played on heroic difficulty). Whatever creativity is in scenario design is outweighed by the poor gameplay loop that is always there. The story itself is painfully derivative. As a point of comparison and for as much as I disliked the in-game processes of Legacy of Dragonholt, that title provided more in both mechanisms (e.g., the time mechanism) and in memorable narrative (e.g., by not being wholly generic). Painfully, the burden of in-session map generation has yet to provide a moment where the additional administration was worth it over the automation found in video games. It is a compromised version of both a tabletop RPG and a video game RPG. I'd rather play either of those mediums over this. Still, this game solved some problems if you want a video game RPG translated to board game form with a sense of fidelity, especially in how the rules are so intuitive and easy to execute. And while I'm sure a better game will build on some of its concepts, I'm not convinced as to why you'd want this sort of experience when richer experiences exist in alternative mediums.
andyleonardi
Love that core gameplay is very streamlined. The card flipping mechanics is interesting and provides a layer of depth to the choices. The flexibility of choosing which characters to bring for each quest and how the XP system works meant all characters progresses at almost the same pace (I say almost because some skill cards are unfortunately tied to Feats, which you can only complete if you bring that character during quests - however, we did unlock all skills for 4 out of 6 characters, and only missing 2 out of 7 skills for the other 2 characters). There are some element of luck from the dice, but generally the results always give at least one success. There are also ways to mitigate them. This game also has one of the best, or maybe the best, app implementation (for reference, I use an iPad). It tracks all the fiddly stuff and allows for interesting applications of upgrades not commonly possible in traditional board games. The weapon parts upgrades are the best example of this. The crafting portion of Descent LotD is a blast. It's reminiscent of playing an video game RPG where you can customise your loadout in various ways depending on your playstyle, contemplating incremental differences between every new equipment. The Feats system tracked in the app is also brilliant, and it gives players an additional layer of options to consider. Components are generally great. The minis are somewhat a double-edged sword. On one hand, the details are AMAZING. Seriously, these minis paint themselves. On the other hand, they are fragile so handle with care. I accidentally dropped one of the golems and it snapped off the base! Some of the 3D cardboard terrains will peel at the edges, but that is expected given you are always attaching and detaching stuff. It's generally very minor even after a full playthrough of the Act I campaign. On the subject of 3D terrains, I do have an issue with them. But I also see the benefits of having them (I can't make up my mind). I did mention the core gameplay is streamlined, but the need to pause the game and assemble the next room or space is really disruptive and feels fiddly. I averaged around 2h per quest (2p 2-handed each), and I think about 20% of the time are spent setting up newly discovered rooms or locations. It's annoying, but at the same time, I do feel that the 3D terrains enhance the experience.