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Deal with the Devil
80m - 160m
2 - 4 Players
Ages 14+
Deduction
In games with a trading mechanic, the players can exchange game items between each other.
Trading
Voting allows players to influence the outcome of certain events within the game. The vote may be all or nothing, choosing a target for an effect, or to determine the results of certain situations. Players’ votes may not have equal weight, and blocking a player from voting can be a valid tactic.
Voting
Deduction
Fantasy
Medieval
56.00
€
30 day low:
In stock
Deal with the Devil quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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BioAlienR
Unique unforgettable experience crafted as eurogame which core mechanic is impossible with more or less than 4 players. You just need the right group of players as usual.
h2posh
Essen 22: For 4 players only and you must use the app, otherwise looked like a lot of fun (everyone I asked liked it)
Deus_Ex_Machina
Still unsure about this one. There's a lot to love (especially the artwork, oh my what a gem) but there's also quite a bit I am struggling with. I did very much love Alchemists (the designers previous work) and blindly bought DwtD on a whim. It is both awesome and frustrating, hence the unsureness - theme works great, the trading is super fluid (albeit a bit hard to wrap your head around initially) and the cards you draft are very varied and fun. Debt mechanics are always welcome as they tend to increase the debt by a lot, and the social deduction on top is quite an interesting twist. Thing is, it is very solitaire-ish. The trading boxes part is almost the only way of interacting with each other, and seeing how only 2 of 3 people will see your chest, it isn't always easy to get what you want. Every trade is precious, but often enough you find yourself with little to offer or pay, even with the helpful "I need resource X" signs you can play with. The rest of the game is spent in solitude, maximizing your worker placement gains which is a cool puzzle in itself, but can lead to 3 people waiting for one to calculate his turn as everything needs to be done in advance. The social deduction element is the thing I am least sure about. On one hand, the game is VERY tight, and we always finished within striking distance (5 or so points) of each other, on the other hand the deduction feels a little clumsy, has a lot of rulesload (that can break the game and let people accidentally reveal themselves if people don't 100% understand how the chest system works in that case) and not that consequential. I'm, as said, unsure if more plays will make it more exciting, the game will get even tighter and be won on a very marginal point advantage or if it'll stay the way it is and be cool, but ultimately a tad too gimmicky for my liking. Fact is, I've played Alchemists a lot and I am not tired of it. Deal with the Devil.... I don't know.