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Dead Man’s Doubloons
45m
2 - 5 Players
Ages 10+
In programming, every player must secretly choose and commit their moves for the next 'n' turns. Then each player plays their turns out according to the choices made. The key to Action / Movement Programming is that all players choose and lock in their actions, prior to anyone executing any of their actions.
Action / Movement Programming
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Games where you repeat an action (or part of an action) until you decide to stop due to increased (or not) risk of losing points or your turn.
Press your Luck
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Nautical
35.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Collection 1138
The artwork is very esthetic puts you in the mood for a cool Pirate Game. You need to read the rules closely twice as most players have trouble with some concepts the way they are written or leave info out or in a different place. and go on BGG forums where the designer answers FAQ. The game is unique to setup and play in some aspects. Straight forward most of the time. A bit vague in others. However once you get used to the mechanics it's a lot of fun even solo. It comes with a large reference card that helps. It could use a scoresheet but the scoring system is easy to follow even during gameplay to know where you stand. It gives you additional scoring. A ghost Ship rules to add to a 2 player game. Extra tokens for Alternate Rule. A double sided game board with a more strategic side. the board and thick cardboard player boards are a slick satin finish. The Doubloons looks cool and there are a lot of them. It has enough optional play to keep it fresh. It has replayablity. Does it look like the popular Pirate race game Jamaica I own? Yes. Is it like Jamaica. Only that it has somewhat tactical think ahead a couple turns action programming cards cool ships and resource management. But not the exact same way. I give it a 9 just because some rules need to be clearer (upgraded to 10 because I've been playing it a lot lately once I did my own reference sheet to keep the steps straight that should have come with the game). See the designer's video on YouTube "Playing a basic game of Dead Man's Doubloons on Tabletop Simulator" to understand the game better. Do you need to read FAQ's. Yes. Can you house rule it. Yes. Should you get it. Yes!
alleghator
We like the ghost ship dynamic. Although it really seems as though whomever reaches the top of the mountain first wins. But we really enjoy the dynamics of this game and all of the deluxe features we got through the Kickstarter campaign (metal doubloons, in particular).
Archamedes
I would rather never play board games again for the rest of my life than have to play this game a second time. Six players, no optional modules.