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Cthulhu Wars
90m - 120m
2 - 4 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Horror
Miniatures
183.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Aleboth93
This game is entertaining and challenging for sure. Games are very long (can easily pass the 120 minutes) mostly with 4 players, and decision making can be very hard. Imho the blue faction is stronger than the others.
AquaSulis
Kickstarter backer in 2013 De Vermiis Mysteriis $570 inc int'l postage - Get all gameplay items with this bundle: Full Game, Opener of the Way Expansion, "Asenath Waite" Player Marker, "H.P. Lovecraft" Player Marker, 20 Custom Dice, 22 Plastic Gates, 9 Great Old Ones, High Priest Expansion, Dreamlands Underworld Monster Expansion, Dreamlands Surfaceworld Monster Expansion, The Sleeper Expansion, The Windwalker Expansion, Azathoth Expansion, Primeval Map Expansion, Yuggoth Map Expansion, Dreamlands Map Expansion, High Priest Expansion Pack and 6-8 Player Map. (Does not include shirt or Faction art prints) Estimated delivery: Dec 2013 Really want to get my hands on all those miniatures and paint them ...
2020BoardGames
Awesome giant sculpts make for epic HP Lovecraft themed Kaiju Battles across the map of planet Earth. I share the same sentiment as most reviews I'd read already, this game is expensive which may make it inaccessible to a lot of gamers. Frankly I dig the excess Sandy Petersen injected in to this gem. The spine of this game's success is a well-balance asymmetric light warfare system. And the asymmetry between the factions is important and will absolutely impact the way in a player approaches the game. Rarely does a new player walk away reporting that they think they had played their optimal strategy. I would say it takes a minimum of 2 to 3 games games to begin grappling strategy since each faction has 6 unique spells, 2-3 unique units and unique special abilities for their great old one. All the various permutations of interactions are hard to wrap one's mind around in a single serving. However after your group gets a good grip on the checks and balances designed in to Cthulhu Wars - the mixed motives of each factions really start to shine through and make for a really fun combat-filled gaming experienced.