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Cthulhu Wars: Tcho-Tcho Expansion
Expansion of:
Cthulhu Wars
90m - 90m
2 - 5 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Horror
Miniatures
47.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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mhalowel
Cthulhu Wars is my favorite game, but my one play with this faction in the game really ruined our session. Everyone had to gang up on the Tcho-Tcho player the whole game, which took away all of the usual strategic options and social nuances that I love about the game. The Tcho-Tcho player still won handily. Would be willing to try them again when the new variant rules are released. Until then, I'll stick with the other 8 factions which are all very good.
malbet
The funniest faction in the game, silly and deadly is the most accurate description. They are little parasites abusing a growing Great Old One, focused on High Priest and running away from battles... hilariously hideous. Buy them.
charlest
Playstyle of sitting back is boring. They're also extremely strong and will auto-win if not properly countered. Spending effort to counter them can result in others passing you up, even worsening the equation. The dynamics this brings to the game are inferior to just about any other content developed for this game.