47.00€
Out of stock
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rseater
More factions are always welcome. These guys are lower on interaction for much of the game and easily acquire points with only a small map footprint -- so under friendly play they are boring and strong. 50% more cultists plus extra elder sign access are both quite nice. However, they are vulnerable to attack, so under aggressive play they should be kept in check.
Luds
([url=https://www.kickstarter.com/projects/1816687860/cthulhu-wars-onslaught-two]www.kickstarter.com[/url], 2017-06-19) A fation built around scoring a lot early and then only from getting free doom from other players. (Sold on 2019-02-21)
tiagoVIP
I really didn't liked the Tcho-Tcho faction. They are crazy fast to gain power through the free High Priest, and these can be used not only to gain extra power, but also to bring many, many, many elder signs. Too boost, Ubbo-Sathla can be summoned by the crazy low cost of sacrificing a High Priest (basically spending 3 power). If its balanced? Likely. But it does has the ability of speeding the play to a point that slow-building factions are in big disadvantage, making the Tcho-Tcho less than ideal for every set up, needing some especific counters to be dealt with, or players concentrating efforts against them, which is also less than ideal, as it puts players in forced pre-determined paths. Overall, as I said, I simply didn't liked them.